September 19, 2024

Lands of Pol

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Yertlebar

Originally a frontier settlement of hunters, foresters and poachers, Yertlebar (oribinally known as Yertle bar – for the sandbar) was a very small backwater settlement.  When easy hunting of the Adomarsil (a large rodent with a valuable pelt) was found the settlement gradually became permanent and moved closer to the hunting grounds within the salt marshes to the south of the Yertle (the sand peninsular).

 Following the returning of the seas, Yertlebar gradually became inundated as the sea regained much of the salt marshes.  The locals being stubborn just lifted the settlement on piers from the abundant forest of Redsmug close to the south. Over time the town was lifted and lifted until the seas finally settled down.

Good fortune then followed, while the Adomarsil became more difficult to locate, the settlement found that they were on excellent fishing grounds, had abundant stocks of the prised Harshell and their excellent if rare pearls.  They also found that the Redsmug made excellent boats. 

But more important than all those they were unmolested by the barbarian maunders from Helandia, for the peninsular, reefs and sand bars prevented their incursions.

So the settlement prospered, soon becoming a booming town of merchants, ship builders, fishers, hunters, timber getters and more.

Today this town continues its tradition of building upon piers and small sand isles, extending into the small bay. 

With a population of approximately 4500; primarily dwarf, human, halflings and gnome.

Demographics: Halfling (25%), Dwarf (20%), Human (24%), ½ Orc (15%), Gnome (12%), Dragonborn (1%), Tabaxi (1%), Tortle (1%).

Defences:

The town relies upon the water as its main defence. The various districts are linked by bridges that can be dropped at times of strife.

Government:

Yertlebar is governed/ led by the Yetlebar-prime who is appointed annually by a consortium of wealthy merchants, whose weekly meetings often turn into drunken brawls.  The appointment occurs during the yearly festival of Skallagrimsson.

Enforcement:

Yertlebar has the following:

  • small town watch (16 by day, 16 by night) – (poorly funded) mostly given the task of peacekeeping and is not taken too seriously by the locals who see them just as the ones who spoil the brawls;
  • customs and pilot service;  (which well-funded, despised and feared)
  • a small well trained (if old) standing reserve of arms men to call upon should the town require.  These arms men are mostly retired soldiers of other realms come to Yertlebar for the climate and peace and quiet. They are 38 trained warriors and a militia of 409 can be mustered in case of attack (if not out fishing or hunting). The lead warrior and sheriff is Sammal Charm, (Male Tiefling).  The warriors train 10% of the militia every other Bathinday (unless it’s a holiday)

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